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Root Cause

A deliberately complex system built in an unfamiliar domain to answer one question: what does agentic development actually produce?

Ryan architected a full datacenter sim — power distribution, thermal management, CLOS networking, cascading failures, a local multi-agent AI system — in Rust and Bevy, a stack he'd never used. Claude Code and Lisa executed under his direction. 80+ integration tests shipped. The methodology held. The game is real. The point was the process.

RustBevyIsometricSimulationNarrativeIndie
⚙️ Datacenter sim loop
🤖 AI narrator (CHIP)
🕵️ Unfolding mystery
🏗️ Isometric campus world

Early access alpha · Windows & macOS · Free to play

Creativity is how
I find new directions

I paint to slow down. I build games to think sideways. Art isn't separate from the technical work — it's where the best ideas come from. Stepping away from a hard problem and making something with my hands has a way of unlocking things that staring at a screen never does.

Not professional services. Just what keeps the thinking fresh.

See what I'm exploring →
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Painting

Deliberate slowdown. Abstract series.

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Game Dev

Building Root Cause to think differently.

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New Directions

Every creative detour teaches something.

Making Things

Curiosity as a practice, not a deliverable.

Let's build
something worth shipping.

Whether you need AI workflow automation, a technical collaborator, or someone to translate your vision into production-quality code — I'm up for it.