Abstract Ryan

Art. Worlds. made by hand.

My creative side has always pushed me to go my own way — and to find new paths other people can walk too. I paint to slow down. I build worlds to explore. The art isn't separate from the work; it's what drives it.

— Gallery

Personal Art

Digital paintings, abstract work, and experiments that don't fit anywhere else.

— World Building

Root Cause
A whole world from scratch

Every visual asset in this game was hand-built — campus buildings, terrain tiles, props, equipment sprites, and characters. Isometric pixel art drawn in Resprite, 2:1 diamond projection throughout. Alpha is live on itch.io.

🏠

Buildings — 10 types, 2 states each

Campus Buildings

Joe's House, Home Lab, Small DC, Edge Facility, Commercial DC, Hyperscale, and more — each with an upgrade visual state. Joe's House visually evolves when you build the lab shed extension.

#Resprite#Isometric#Pixel Art
🖥️

Equipment Sprites — 5 tiers

Equipment Sprites

Server racks, switches, routers, HVAC, PDUs — each tier gets its own visual identity. HomeLab beige to Hyperscale gold. Custom icon set built with a LoRA trained on datacenter reference imagery.

#Blender MCP#ComfyUI LoRA#Tier Design
🌿

Terrain + Props — 60+ pieces

Terrain + Props

Grass, gravel, pavement, water tiles — plus fences, trees, rocks, cable trays, signage, and ambient props. Consistent diamond-grid projection. Every tile hand-drawn to sit flush with the isometric grid.

#Tileset Design#Environment Art#Resprite
🧑‍💻

Characters — player + NPCs

Characters

Player character and worker NPCs as 48x64 sprite sheets — 8-directional, 5 columns x 8 rows per sheet. Consistent isometric projection, modeled in Blender and rendered to pixel art.

#Character Design#Sprite Sheet#Blender

On the wall right now

Strata Coffee — Amarillo, TX

A selection of originals is on permanent rotation at Strata Coffee in Amarillo. If you're local, stop in — the paintings look a lot different in person than on a screen.

— Tools

How I make things

3D + Modeling

  • Blender
  • Isometric workflows
  • MCP integration
  • Character rigging
  • Material design

AI Art

  • ComfyUI
  • LoRA training
  • SDXL fine-tuning
  • Prompt engineering
  • Workflow automation

Design

  • Resprite
  • Pixel art
  • Sprite sheets
  • Icon design
  • Color + palette
  • Tilesets

Want to make something together?

Game assets, concept work, AI pipelines, weird ideas — I'm into it.

Let's talk →